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  • 📘Arcane Mirage Documentation
  • 🚂Quick Start Guide
    • 1. Register and Sign In
    • 2. Prepare Your Unreal Engine Project - Choose your platform
      • 🐧Prepare your Unreal Engine project for Linux
      • 🪟Prepare your Unreal Engine project for Windows
    • 3. Upload your project
    • 4. Share your project
  • Subscriptions & Tokens
    • Subscriptions Plans
      • Free Trial
      • Pixel Artificer - Basic
      • Reality Weaver - Pro
      • Engine Overlord - Pro+
      • Multiverse Exemplar - Enterprise
    • Subscription Features
    • Tokens
  • 🖥️Unreal Engine Setup & Support
    • UE and Pixel Streaming recommendations
    • Adapting your project for Mobile
    • Known Issues in Linux
  • Uploading
    • Uploading
      • Uploading and managing new versions
    • Dedicated Machines
  • Sharing & Embedding
    • Sharing
      • Private Links
    • Embedding to your Website
      • Embedding on WIX
    • Messages to the front-end from Unreal Engine
    • Analytics
  • Project Settings & Configurations
    • General Projects Settings
      • General Settings
      • Description Settings
      • Project Config Settings
      • Session Config Settings
      • Performance Settings
      • Embedding Settings
  • Version Control
  • Advanced Integrations
    • API Access
    • Using Conv AI & Arcane Mirage
    • Using Inworld AI & Arcane Mirage
    • About Multiplayer
  • Accounts & Payments
    • Payments
    • Updating your payment information
  • ❓FAQs
    • General FAQ
    • Unreal Engine Frequently Asked Questions (FAQ)
      • Project upload succesfully to the platform but it disconnects when launching experience
      • My project is not compiling correctly. What could be wrong?
      • Which version of Unreal Engine do we support?
      • Does Lumen and Nanite work in Pixel-Streaming?
      • My mouse is captured by the experience but I can't see the cursor in game
      • How to use Media Textures in Arcane Mirage
      • How to make microphone input work for Pixel Streaming
      • Tips to Optimize your Unreal Engine Projects
      • Can i use the Pixel Streaming 2 plugin?
    • Access our templates through Github
    • How can I rebuild my project?
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  1. Accounts & Payments

Payments

To provide better security and transparency we process transactions through Stripe.

Our available payment methods vary by country, and we keep adding more. If you are in the need to pay through another payment method that is not available in the platform, please write us at support@arcanemirage.com and we will try to activate it through Stripe.

Subscriptions:

Each subscription cycle last 30 days, after that we will charge your payment method again and extend that subscription for 30 days.

If you upgrade your subscription the cycle resets, but don't worry, we prorate your remaining days from your previous plan and discount it from your initial upgrade price.

You need an active subscription to be able to buy tokens.

If you cancel your subscription you will keep all your features until your subscription cycle ends. After that you will lose access to your plan features and your projects will be locked until you delete down to your available project slots.

PreviousAbout MultiplayerNextUpdating your payment information

Last updated 9 months ago

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