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  • 📘Arcane Mirage Documentation
  • 🚂Quick Start Guide
    • 1. Register and Sign In
    • 2. Prepare Your Unreal Engine Project - Choose your platform
      • 🐧Prepare your Unreal Engine project for Linux
      • 🪟Prepare your Unreal Engine project for Windows
    • 3. Upload your project
    • 4. Share your project
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  • 🖥️Unreal Engine Setup & Support
    • UE and Pixel Streaming recommendations
    • Adapting your project for Mobile
    • Known Issues in Linux
  • Uploading
    • Uploading
      • Uploading and managing new versions
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    • Sharing
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    • Messages to the front-end from Unreal Engine
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  • Project Settings & Configurations
    • General Projects Settings
      • General Settings
      • Description Settings
      • Project Config Settings
      • Session Config Settings
      • Performance Settings
      • Embedding Settings
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  • ❓FAQs
    • General FAQ
    • Unreal Engine Frequently Asked Questions (FAQ)
      • Project upload succesfully to the platform but it disconnects when launching experience
      • My project is not compiling correctly. What could be wrong?
      • Which version of Unreal Engine do we support?
      • Does Lumen and Nanite work in Pixel-Streaming?
      • My mouse is captured by the experience but I can't see the cursor in game
      • How to use Media Textures in Arcane Mirage
      • How to make microphone input work for Pixel Streaming
      • Tips to Optimize your Unreal Engine Projects
      • Can i use the Pixel Streaming 2 plugin?
    • Access our templates through Github
    • How can I rebuild my project?
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  1. Project Settings & Configurations
  2. General Projects Settings

General Settings

This comprises the basic settings of your project

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Last updated 9 months ago

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Project Platform:

Here you will see the Operating System your project runs on. This setting is defined at the initial project upload and can't be changed without creating a new project on arcane mirage. For the differences between each section,

Visibility:

Here you can change who can view your project on our website.

  • Public: Your project will be listed on our public page (this can comprise homepage, showcase, recommendations) and anyone can see it and play it.

  • Private: Your project will be unlisted and only users with a private link that you create can use it.

Regardless of your visibility settings, you will always be able to see your own project.

Select GPU:

Here you can select on which GPU your project will run on. The GPU (graphic card) is one of the most important hardware parts that your Unreal Engine project needs. Each GPU comes with carefully customized machines to avoid performance bottlenecks.

Learn more about our GPUs offerings here!
visit this page.