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  • 📘Arcane Mirage Documentation
  • 🚂Quick Start Guide
    • 1. Register and Sign In
    • 2. Prepare Your Unreal Engine Project - Choose your platform
      • 🐧Prepare your Unreal Engine project for Linux
      • 🪟Prepare your Unreal Engine project for Windows
    • 3. Upload your project
    • 4. Share your project
  • Subscriptions & Tokens
    • Subscriptions Plans
      • Free Trial
      • Pixel Artificer - Basic
      • Reality Weaver - Pro
      • Engine Overlord - Pro+
      • Multiverse Exemplar - Enterprise
    • Subscription Features
    • Tokens
  • 🖥️Unreal Engine Setup & Support
    • UE and Pixel Streaming recommendations
    • Adapting your project for Mobile
    • Known Issues in Linux
  • Uploading
    • Uploading
      • Uploading and managing new versions
    • Dedicated Machines
  • Sharing & Embedding
    • Sharing
      • Private Links
    • Embedding to your Website
      • Embedding on WIX
    • Messages to the front-end from Unreal Engine
    • Analytics
  • Project Settings & Configurations
    • General Projects Settings
      • General Settings
      • Description Settings
      • Project Config Settings
      • Session Config Settings
      • Performance Settings
      • Embedding Settings
  • Version Control
  • Advanced Integrations
    • API Access
    • Using Conv AI & Arcane Mirage
    • Using Inworld AI & Arcane Mirage
    • About Multiplayer
  • Accounts & Payments
    • Payments
    • Updating your payment information
  • ❓FAQs
    • General FAQ
    • Unreal Engine Frequently Asked Questions (FAQ)
      • Project upload succesfully to the platform but it disconnects when launching experience
      • My project is not compiling correctly. What could be wrong?
      • Which version of Unreal Engine do we support?
      • Does Lumen and Nanite work in Pixel-Streaming?
      • My mouse is captured by the experience but I can't see the cursor in game
      • How to use Media Textures in Arcane Mirage
      • How to make microphone input work for Pixel Streaming
      • Tips to Optimize your Unreal Engine Projects
      • Can i use the Pixel Streaming 2 plugin?
    • Access our templates through Github
    • How can I rebuild my project?
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  1. Subscriptions & Tokens
  2. Subscriptions Plans

Engine Overlord - Pro+

PreviousReality Weaver - ProNextMultiverse Exemplar - Enterprise

Last updated 6 months ago

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Our Engine Overlord Plan is designed for Professional Products that need strong branding options, or that are running Live events with fixed runtime. It comes with 2000 monthly tokens and access to scheduled dedicated machines for faster loading times and receive early access to our new features.

Includes:

Tokens: 2000 Tokens per month. While this may change in the future, unused don't expire.

Projects Slots: Up to 12 Active Unreal Engine Project

Project Versions: Up to 2 Version per Unreal Engine Project

Project Size: 50gb per slot

White label Player: With this plan we remove the watermark on the player and offer your further branding customization.

Analytics Data Retention: Up to 360 Days

Token Purchase: With this plan, you can buy more tokens at $0.01 (discounts apply depending on the amount)

Project Embedding: With this plan, you can embed out Pixel Streaming Player on your website or app using our script or iframe.

Loading Video: With this plan you can upload a Video to play while your project is loading to the user, use this feature to create a stronger brand with your clients!

High-End GPUs: With this plan you can choose our more powerful GPUs.

Scheduled Dedicated Machines: With this plan you can choose for your project to run on dedicated machines only for you at scheduled times, with faster loading times and region selection. Ideal for demo showcases or events with limited number of users.

Analytics: Advanced Metrics.

Learn more about tokens here!
For more information about embedding check here!
Learn more about our GPU offerings here!
Learn more of this beta feature here!
Learn more about our Analytics Feature here!
Learn more about Loading video here!