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  • 📘Arcane Mirage Documentation
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    • 1. Register and Sign In
    • 2. Prepare Your Unreal Engine Project - Choose your platform
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  1. Project Settings & Configurations
  2. General Projects Settings

Project Config Settings

This comprises different features you may need for your project.

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Last updated 1 month ago

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Enable Mic:

Turn this ON if your project needs access to the user microphone. Keep in mind that users need to give permission to their browser to be able to user their mic (usually their web browser automatically tells them to give permission)

Enable Gyroscope:

Turn this ON if your project uses the cellphone or tablet Gyroscope.

Touch Input:

Activate this feature is your project will need to receive touch events for mobile o touch sensitive screens.

Fake Mouse with Touch:

This feature makes your project recognize a touch gesture as a mouse click. This is normally used for projects that needs to run on mobile without adaptations. (Keep in mind that this will only translate touch events as mouse clicks which is not recommended if you need to rotate a camera in mobile)

Capture Mouse:

Enable this feature if your project requires capturing the cursor. This will ensure that the cursor remains within the project's window, allowing users to interact with your project without the cursor leaving the experience area. Keep in mind that this overrides Unreal Engine Capture mouse configuration but not your initial mouse down configuration and you will still need to handle cursor visibility from inside your Unreal Engine project.

Custom Loading Screen Video:

For Engine Overlords plans and higher, you can put a loading video for users to watch while your project is loading and create a smoother experience by showing instructions, play a demo, trailer, or branding for your business. Format: MP4 Max Size: 20gb Max Resolution: 1920x1080px Codec: H264

Auto-Skip Intro:

This toggle lets you set your loading video to auto-skip when your project is ready to play.

Loop Intro:

This toggle sets your loading video to loop when it finishes instead of going to the normal loading screen.