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  • 📘Arcane Mirage Documentation
  • 🚂Quick Start Guide
    • 1. Register and Sign In
    • 2. Prepare Your Unreal Engine Project - Choose your platform
      • 🐧Prepare your Unreal Engine project for Linux
      • 🪟Prepare your Unreal Engine project for Windows
    • 3. Upload your project
    • 4. Share your project
  • Subscriptions & Tokens
    • Subscriptions Plans
      • Free Trial
      • Pixel Artificer - Basic
      • Reality Weaver - Pro
      • Engine Overlord - Pro+
      • Multiverse Exemplar - Enterprise
    • Subscription Features
    • Tokens
  • 🖥️Unreal Engine Setup & Support
    • UE and Pixel Streaming recommendations
    • Adapting your project for Mobile
    • Known Issues in Linux
  • Uploading
    • Uploading
      • Uploading and managing new versions
    • Dedicated Machines
  • Sharing & Embedding
    • Sharing
      • Private Links
    • Embedding to your Website
      • Embedding on WIX
    • Messages to the front-end from Unreal Engine
    • Analytics
  • Project Settings & Configurations
    • General Projects Settings
      • General Settings
      • Description Settings
      • Project Config Settings
      • Session Config Settings
      • Performance Settings
      • Embedding Settings
  • Version Control
  • Advanced Integrations
    • API Access
    • Using Conv AI & Arcane Mirage
    • Using Inworld AI & Arcane Mirage
    • About Multiplayer
  • Accounts & Payments
    • Payments
    • Updating your payment information
  • ❓FAQs
    • General FAQ
    • Unreal Engine Frequently Asked Questions (FAQ)
      • Project upload succesfully to the platform but it disconnects when launching experience
      • My project is not compiling correctly. What could be wrong?
      • Which version of Unreal Engine do we support?
      • Does Lumen and Nanite work in Pixel-Streaming?
      • My mouse is captured by the experience but I can't see the cursor in game
      • How to use Media Textures in Arcane Mirage
      • How to make microphone input work for Pixel Streaming
      • Tips to Optimize your Unreal Engine Projects
      • Can i use the Pixel Streaming 2 plugin?
    • Access our templates through Github
    • How can I rebuild my project?
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On this page
  • An overview of the features for each tier:
  • Project Management: Customization and Control
  • Token System: Stream Time
  • GPU Token Consumption: Optimized Performance
  • External Player Embedding
  • Custom Loading Video

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  1. Subscriptions & Tokens

Subscription Features

PreviousMultiverse Exemplar - EnterpriseNextTokens

Last updated 1 month ago

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An overview of the features for each tier:

Project Management: Customization and Control

  • Project Capacity: Each subscription tier offers different limits on the number of projects and the maximum project size (in .zip format). This flexibility allows you to scale your work from small-scale projects to extensive collections, depending on your subscription level.

Token System: Stream Time

  • Tokens: Serve as a unit of measure for streaming time. Each subscription tier starts with a specific allotment of tokens, replenished monthly, which are used to manage your streaming duration across all projects.

GPU Token Consumption: Optimized Performance

  • GPUs Linux:

    • Medium: Medium performance GPU, 8 GB VRAM and 4 CPU Cores. This is what most commercial gaming PCs use.

    • High: This GPU has high specs, ready for any project, 16 GB VRAM and 8 CPU Cores.

    • Ultra: This GPU has extremely high specs, only pick if you know you need it. 24 GB VRAM and 12 CPU Cores.

  • GPU Windows:

    • High: This GPU has high specs, ready for any project, 16 GB VRAM, 16 GB RAM and 6 CPU Cores.

    • Ultra: This GPU is the same as the high but comes with 16 GB VRAM, 32 GB RAM and 8 CPU Cores.

External Player Embedding

  • Player Embedding: Embed your Unreal Engine experience by script or iframe to your own website. For our Engine Overlord subscriptions this options comes as white-label, without our watermark.

Custom Loading Video

  • Loading Video: You can customize your project further by uploading a video while your project loads once you press "Launch Experience". This is a great way to showcase instructions, play a demo, trailer, additional information or whatever else you see fit.

Monitoring Tokens:

  • Token Tracker: Monitor your token balance directly from 'my studio', located in the center top side of your console.

Advanced Features (For Engine Overlord Plans upward):

  • Unreal Events: For advanced integrations you can use the Unreal Event Dispatcher System to send message from Unreal Engine to the Player on the Front-End of your website and the other way around. This lets your front-end get messages about your user interactions or you can use it to adjust the experience depending on the user browser or device.

  • Customizable Player: Need your player to be bigger? Need more branding options? Our embedded player comes with multiple customization options and is rapidly expanding. If you need even more custom settings, you can modify to have it tailored to your every need.

  • Multiplayer Support: For multiplayer projects we support different architectures, we work closely with each of our clients to design the multiplayer systems that works best with your projects and budget. And if you already have your system designed we can also host your dedicated servers and rid you of those pesky cloud virtual machines configurations.

example of how our watermark looks on the embedded player