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  1. FAQs
  2. Unreal Engine Frequently Asked Questions (FAQ)

Can i use the Pixel Streaming 2 plugin?

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Last updated 22 days ago

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Yes! We support the Pixel Streaming 2 plugin release in Unreal Engine 5.5.

How can I use it?

Just go to plugins on your project on Unreal Engine and select the Pixel Streaming 2.

Careful! Only activate one of the plugins, if you activate both plugins the project won't work on Arcane Mirage.

If your project is using the pixel streaming component in any blueprint you will have to change it to pixel streaming 2 component. All pixel streaming components (audio, events) have a 2 version and should be replaced in your project.

What changed from the previous version?

Most of the changes are for the platform side and bug fixes and aren't a major upgrade yet. Going forward only the 2 version will receive updates for 5.5+ onwards and as such we recommend using it and preparing your projects for it. If you want to check the full change log:

❓
https://dev.epicgames.com/documentation/en-us/unreal-engine/pixel-streaming-2-overview-in-unreal-engine