📋Subscription Plan Features Explained
An overview of the features for each tier:
Project Management: Customization and Control
Project Capacity: Each subscription tier offers different limits on the number of projects and the maximum project size (in .zip format). This flexibility allows you to scale your work from small-scale projects to extensive collections, depending on your subscription level.
Token System: Stream Time
Tokens: Serve as a unit of measure for streaming time. Each subscription tier starts with a specific allotment of tokens, replenished monthly, which are used to manage your streaming duration across all projects.
GPU Token Consumption: Optimized Performance
GPUs Linux:
Medium L: Medium performance GPU, 8 GB VRAM and 4 CPU Cores. This is what most commercial gaming PCs use.
High L: This GPU has high specs, ready for any project, 16 GB VRAM and 8 CPU Cores.
Ultra L: This GPU has extremely high specs, only pick if you know you need it. 24 GB VRAM and 12 CPU Cores.
GPU Windows:
High: This GPU has high specs, ready for any project, 16 GB VRAM and 8 CPU Cores.
Ultra: This GPU has extremely high specs, only pick if you know you need it. 24 GB VRAM and 12 CPU Cores.
External Player Embedding
Player Embedding: Embed your Unreal Engine experience by script or iframe to your own website. For our Engine Overlord subscriptions this options comes as white-label, without our watermark.
Custom Loading Video
Loading Video: You can customize your project further by uploading a video while your project loads once you press "Launch Experience". This is a great way to showcase instructions, play a demo, trailer, additional information or whatever else you see fit.
Monitoring Tokens:
Token Tracker: Monitor your token balance directly from 'my studio', located in the center top side of your console.
Last updated