My project is not compiling correctly. What could be wrong?

Ah, the complexities of compiling. It could be a few things:

  • Linux Compatibility: Some plugins might not play nicely with Linux, leading to a compilation hiccup. You can try add "Linux" as a compatible platform inside the plugin's folder. Locate the '.uplugin' file, it opens with any text editor and add "Linux" as an allowed platform. This may solve the issue but it's not guaranteed since it depends on the plugin's features.

{
//some code
	"Modules": [
		{
			"Name": "Plugin_Name",
			"Type": "Runtime",
			"LoadingPhase": "Default",
			"PlatformAllowList": [
				"Win64",
				"Mac",
				"IOS",
				"Android",
				
			]
		}
	]
}
  • Toolchain Troubles: If you don't have the correct version of the cross-compile toolchain, it could throw a wrench in the works.

  • Missing Linux Binaries: Seeing "The binaries for this target platform are not currently installed"? You'll need to download Linux binaries from the Epic Games launcher.

  • Blueprint or Code Issues: A pesky compilation error might be lurking in your blueprint or code.

  • Other Mysteries: There's a vast world of possibilities out there. If you're still stumped, the Unreal Engine documentation, forums, and other resources are rich with insights.

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