My mouse is captured by the experience but I can't see the cursor in game

Whether you're looking to provide a more immersive experience or make certain UI elements more interactive, controlling the visibility of the cursor can be crucial. Using blueprints in Unreal Engine, you can easily show or hide the cursor based on your requirements.

1. Displaying the Cursor:

If you've captured the mouse within your game environment and wish to display the cursor, follow the blueprint showcased in the first screenshot. This blueprint setup ensures that the cursor becomes visible and interactive, ideal for menu interactions or specific in-game UI elements.

2. Hiding the Cursor:

For instances where you want the player to be fully immersed without any UI distractions, hiding the cursor is the way to go. The blueprint in the second screenshot guides you on how to achieve this, making the cursor invisible during gameplay or cinematic sequences.

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