🪟For Windows

At the moment this feature is in closed beta phase and expected to make full release in January 2024.

This section of our documentation details a straightforward and efficient process for integrating Unreal Engine projects with the Arcane Mirage platform, specifically tailored for Windows environments. This approach is notably simpler compared to the Linux setup, as it does not require any additional prerequisites like cross-compiling toolchains. Additionally, compiling projects for Windows is generally more stable and offers broader compatibility, allowing the use of nearly all plugins and Unreal Engine functionalities. Key features such as shading model 6 with DirectX 12 are fully supported, enhancing the robustness and capabilities of your project. This section is designed to ensure users can easily and effectively prepare their Windows-based Unreal Engine projects for optimal performance on Arcane Mirage.

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